Wednesday, June 20, 2012

Game Music Jukebox #7

After a long hiatus, Game Music Jukebox returns with a look (and a listen) at the music of Kirby Super Star!



Kirby Super Star was released in North America in 1996, very late in the SNES life cycle (in fact, it came out just one week before the Nintendo 64 launched in North America). Super Star was a great showcase of one of Nintendo's most lovable B-level mascots. Aside from some great gameplay, this game features some truly outstanding music. Some of it you may not even expect to hear in a Kirby game (but only if you're unfamiliar with how bad-ass Kirby actually is).

Kirby Super Star was somewhat of a game compilation that features several small to mid-sized games that offered some nice variation in theme. This allowed the music to be very diverse and quite expansive. Kirby Super Star features a soundtrack large enough for a 60+ hour SNES RPG, and there a few gems in there.

Boss Battle:



Boss music, regardless of game, is always a treat for the ears. This high-energy, up-tempo track goes well with the frantic, free-for-all nature of the game's boss fights. There are a lot of bosses in Kirby Super Star, so you hear this music, and it'll get you pumped every time!

Trees in the Depths of the Earth:



While playing through Kirby Super Star for the first time, so many years ago, this was the first piece of music that really stood out. This track, Trees in the Depths of the Earth, is the main theme for The Great Cave Offensive, an underground exploration game (very Indiana Jones style) where Kirby must seek out treasures and explore ancient ruins (as if the music didn't already tell you that). This track does an awesome job of conveying the spelunking spirit of The Great Cave Offensive.

Heart of Nova:



During the climactic sequence of Milky Way Wishes, Kirby pilots a Starship (which in this case, is actually a flying craft in the shape of a star) through a shmup level. While it is a strong contrast to the rest of the game, it's a really fun (and incredibly short) slice of gameplay. This theme plays as you fly through the tight passages of a giant space weapon (not unlike the Death Star) as you work your way towards the core.

Meta Knight's Revenge:



When you first dive into Meta Knight's Revenge, you are greeted with a great opening sequence that includes Kirby storming a flying airship, accompanied by this music. This music is heard throughout the game in futuristic and technological environments, and it is quite fitting. It should come as no surprise that these are my favorite levels in the game, and I enjoy replaying them over and over again.

Staff Roll:



For completing all (well, most, actually) of the game's in Kirby Super Star, you are treated to a brief ending scene and credits. I have quite a fondness for ending credits themes, and this one is a nice piece of music that turns into a nice medley that works in some familiar themes. Undeniably Kirby-esque, this music caps off the game quite well.

Some people say: "These tracks are awesome... so awesome that they seem to not be appropriate for a Kirby game!" Which is the sign of someone who is completely unaware of just how awesome Kirby games really are.

Friday, June 1, 2012

My Gaming Log: May 2012

May proved to be a very busy month, which left less than usual time for gaming. Still though, I was able to get some really good play time with some old faves.

Click for a more detailed view

I started off the month by continuing my Metroid series playthrough, I finished the completely sublime Metroid Prime and moved onto Metroid Prime 2: Echoes, an underrated GameCube classic.

I finally got around to buying Super Meat Boy on Xbox LIVE. I've always wanted the game, as I have a strong affection for platforming games. It was the truly excellent Indie Game: The Movie that thrust SMB back into my consciousness and reminded me that it is a must-play title.

After getting the great news that the Demon's Souls servers are staying online, I decided to dive head-first back into the world of Demon's Souls by creating a new character. I've Platinum'd the game once before, but getting back into it feels just as rewarding. The Souls games (Demon's Souls and its sequel, Dark Souls) are easily some of my all-time favorites!

Finally, the big event in May was TOJam, the Toronto Game Jam, on May 11th, 12th and 13th. TOJam was an excellent experience and you can read all about the ups, the downs, the successes and lessons learned.

Overall, May was a great month and I'm looking forward to June, especially because it is National Game Development Month!